unity-mcp
Level ALocalUnity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Overview
MCP for Unity bridges AI assistants and the Unity Editor through the Model Context Protocol. Any MCP client — Claude, Codex, VS Code, or local LLMs — can control the editor in natural language: create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile, and build. It offers around 50 focused tool entrypoints, plus multi-instance routing and tool groups.
Installation
MCP client config (paste into mcp.json)
{
"mcpServers": {
"coplaydev-unity-mcp": {
"command": "uvx",
"args": [
"--from",
"mcpforunityserver",
"mcp-for-unity",
"--transport",
"stdio"
]
}
}
}Agent install prompt
Copy and paste into Cursor / Claude / other agents to install this MCP for you
Please read this MCP repository and install it into my current environment:
https://github.com/CoplayDev/unity-mcp
Known working client config (can write into mcp.json):
{
"mcpServers": {
"coplaydev-unity-mcp": {
"command": "uvx",
"args": [
"--from",
"mcpforunityserver",
"mcp-for-unity",
"--transport",
"stdio"
]
}
}
}
Please: 1) check README for deps and env vars; 2) write config for my client; 3) if secrets are missing, tell me what to fill — do not invent values.
Related servers
OmniRouteNever stop coding. Free MIT AI gateway: one endpoint, 375 providers (150+ free),OmniRouteNever stop coding. Free MIT AI gateway: one endpoint, 375 providers (150+ free),mcp-for-blenderCommunity plugin to control Blender 3D with any LLM of your choice. Not affiliatmastraMastra is the modern TypeScript framework for AI-powered applications and agentseditorOpen-source 3D architectural editor with a local CLI, MCP tools, and practical wFunASROpen-source speech recognition toolkit for training, inference, streaming ASR, V